The Guild of Bringers of Evil awards reputation points to players of level 5 and above. There are no restrictions on earning Bringers of Evil reputation points and no initiation into the Guild is required.
What makes a Bringer of Evil? Any warrior of level 5 or above can set out on the path of evil. Golats the Vampire and the Drowned Girl will be more than pleased to help you on your way. Using their knowledge and hatred for all that lives, you will be able to prepare terrible hexes, containing evil curses.
The hexes are prepared from "dark resources" which are founts of dark and hostile energy. By creating these hexes and unleashing their destructive magic on the world, a player will perfect his Bringer of Evil skills and increase his reputation. As soon as a Bringer of Evil's reputation is sufficient enough, the Guild of Thieves will take an interest and invite you to work together with them on a mutually beneficial basis. If such an alliance proves profitable, the thieves will accept you into their Guild and will even give you access to a hidden shop where they trade contraband goods.
But there are two sides to every coin. Working for the Guild will lead many characters, who used to respect you, to cease communicating with and helping you. Once you get excepted into the Guild of Bringers of Evil and get a medal of recognition from it, the Elder, for example, will no longer give you his blessing, knowing what evil you are bringing to the world, and the mages will no longer sell you discounted scrolls of exorcism. But if you wish to repent your crimes, you can always beg the Elder's forgiveness for what you have done.
Each hex that you create will increase your bringer of evil reputation by 10 points, until a new kind of hexes will be available to you. It happens with almost each medal you receive and can be seen in the table bellow:
As you gain more and more reputation with this fraction, you will be getting a medal and access to all sorts of merchandise in the hidden shop. All of rewards with this fraction are illustrated in the table below.
With this amulet you can summon a Cutthroat Wraith to your aid.
A small metal ball and chain which, when fettered to an ankle, will slightly slow the victim down for 1 hour.
With this amulet you can summon a Gordt Ataman Wraith to your aid.
A medium-sized iron ball and chain which, when fettered to an ankle, will significantly slow the victim down for 1.5 hours.
The secret of this concoction belongs to the Bringers of Evil. It was created to order for the Guild by the best mages and sorcerers of Faeo. The magic ingredients can paralyse the consciousness and simultaneously sharpen natural instincts and reflexes, which might lead to unprovoked aggression and senseless anger. It is not recommended for use more than once a day! The effects last for 1 hour. Taking the Brain Storm whilst under the influence of the Black Dragon Liqueur can cause a complete breakdown of the nervous system, followed by total paralysis.
With this amulet you can summon a Kretch Butcher Wraith to your aid, but not more than three times a day.
A heavy iron ball and chain which, when fettered to an ankle, will seriously slow the victim down for 2 hours.
Marmaluke is an infamous former servant of the Brotherhood of Virtue, who betrayed the ideals of the Brotherhood and defected to the Bringers of Evil for power and wealth. As a sign of his loyalty to his former enemies and new comrades, he revealed to them all the secrets of the Brotherhood and proved his words by creating this crozier which is capable of dispersing any of the Brotherhood of Virtue's magic. This legendary artefact cannot be used more than once a week.