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Main » Files » Books

Super-blows
[ ] 2008-05-06, 14:30
Main Super-blows
Super-blow is a specific combination of hits, inflicted during a battle, which, if placed in a certain sequence will set off a special bonus to your attack.

There are 10 main super-blows in the game. You get one for each level. When a super-blow becomes available to you, you will have to learn its combination and there are 2 ways to do it. One is by simply guessing it in a fight, trying different combinations of blows, or by reading a grimoire. Grimoire is a special rune, which can be received after a defeat of level 7 and level 5 trainers of your race. There are 6 grimoire for blows of level 4-10.

To view super-blows that are available to you, you may open your backpack and switch to menu “Super-blows". Here you will find combination to super-blows that you learned and number of blows to the super-blows that you have available to you, but that are still not learned. Here is the list of 10 main super- blows:

Super-blow

Level

Number of blows

Description

Leather
Set
Bonecrusher
Set
Dodger
Set
Heavyweight
Set

Strength of Wolf

1

2

Two additional damage points.

Good

Poor

Poor

Poor

Great Strength of Wolf

2

3

5 additional damage points.

Good

Poor

Poor

Poor

Thirst for Blood

3

4

Restores 50% of damage to the attacker, gives a chance to stun the opponent for 10 seconds.

Poor

Excellent

Good

Poor

Fury of Panther

4

4

Adds 35% to the damage, negates effects of any bleeding.

Poor

Good

Good

Poor

Attacking Snake

5

5

The opponent loses 40 life points in 60 seconds because of bleeding.

Poor

Poor

Good

Excellent

Great Thirst for Blood

6

5

Restores 75% of the damage to the attacker, gives a chance to stun the opponent for 10 seconds.

Poor

Excellent

Good

Poor

Fury of Tiger

7

6

Increases damage by 50%, negates the effects of bleeding.

Poor

Good

Good

Poor

Deadly Attacking Snake

8

6

The opponent loses 60 life points in 80 seconds because of bleeding.

Poor

Poor

Good

Excellent

Blow of a Bear

9

7

Gives a strong chance to stun the opponent for 10 seconds.

Poor

Excellent

Good

Poor

Anger of the Dragon

10

7

Last blow of the attack is critical.

Poor

Good

Good

Poor

 
Bonus from the super blow is not the only good thing about it! If you are using a super-blow of your level, your opponent cannot dodge or block your last blow of the combination. If you are 1 level higher than the super blow, your opponent has 30% chance to dodge or block it. 2 levels – 60% chance. 3 levels – 90%. If super blow is 4 or more levels less, your opponents have the same chance of dodging or blocking it, as your regular attack.
 
Special Super-blows
Apart from the main supper blows, there are 2 that are special. To lean them, you will need to learn some of the deepest secrets of Faeo and only then you will be able to receive the power of these deadly blows.
 
These blows require you to create a book out of 5 or 7 pages and fasten it together with ancient book covers. Ancient book covers is an easy part, you just need to travel to  Wolf wasteland or  Settlement of Mentali and buy it in a shop on those locations. The actual content of the book is what will give you the most trouble.  These pages are dropped from creatures of all around Faeo. And here is the table, which will help you gather them:

Page 1: An ancient page with the text in a dead language: "Only a great warrior can learn the Secret Blow. If you have won 150 fights with the enemy, then you are worthy to continue the search. Fighting the Veteran Dog-Demons might bring you the next page."
Page 2: An ancient page with the text in a dead language: "Only a great warrior can learn the Secret Blow. If you have won 300 fights with the enemy, then you are worthy to continue the search. You might find the next page in the Hall of Training."
Page 3: An ancient page with the text in a dead language: "Only a great warrior can learn the Secret Blow. If you have won 400 fights with the enemy, then you are worthy to continue the search. Fighting the Pkhadd Bears might bring you the next page."
Page 4: An ancient page with the text in a dead language: "Only a great warrior can learn the Secret Blow. If you have won 500 fights with the enemy, then you are worthy to continue the search. Fighting the Durgkhargs might bring you the next page."
Page 5: An ancient page with the text in a dead language: "Only a great warrior can learn the Secret Blow. If you have won 600 fights with the enemy, then you are worthy to continue the search. Fighting the Gungles might bring you the next page."
Page 6: An ancient page with the text in a dead language: "Only a great warrior can learn the Secret Blow. If you have won 700 fights with the enemythen you are worthy to continue the search. Fighting Gurral'diy Korr might bring you the next page."
Page 7: An ancient page with the text in a dead language: "You have proved your strength and valour and you are now worthy to learn the Secret Blow."

To get a page, you need to have a mysterious number of defeats of the enemy. What it means is that you need to have that number of scalps to have a chance of getting the page you are looking for. Now that you have pages 1-5 or 1-7 and the appropriate book cover, you may put it together. To be able to read it, you will need to have 200 scalps or 500 scalps, depends on the number of pages you are reading (the more pages there are, the more claps you need). What these suppers blows are, you ask? Well, why don't you find out:

Super-blow

Level

Number of blows

Description

Leather
Set
Bonecrusher
Set
Dodger
Set
Heavyweight
Set

Strength of Giant

universal

5

Adds 7 damage to your attack and increases the chance of critical blows for the next 40 seconds.

Poor

Excellent

Excellent

Excellent

Shattering Blow

universal

5

Adds 35 damage to the last blow of the combo.

Poor

Excellent

Excellent

Excellent

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