The Guild of Bringers of Evil awards reputation points to players of level 5 and above. There are no restrictions on earning Bringers of Evil reputation points and no initiation into the Guild is required.
What makes a Bringer of Evil? Any warrior of level 5 or above can set out on the path of evil. Golats the Vampire and the Drowned Girl will be more than pleased to help you on your way. Using their knowledge and hatred for all that lives, you will be able to prepare terrible hexes, containing evil curses.
The hexes are prepared from "dark resources" which are founts of dark and hostile energy. By creating these hexes and unleashing their destructive magic on the world, a player will perfect his Bringer of Evil skills and increase his reputation. As soon as a Bringer of Evil's reputation is sufficient enough, the Guild of Thieves will take an interest and invite you to work together with them on a mutually beneficial basis. If such an alliance proves profitable, the thieves will accept you into their Guild and will even give you access to a hidden shop where they trade contraband goods.
But there are two sides to every coin. Working for the Guild will lead many characters, who used to respect you, to cease communicating with and helping you. Once you get excepted into the Guild of Bringers of Evil and get a medal of recognition from it, the Elder, for example, will no longer give you his blessing, knowing what evil you are bringing to the world, and the mages will no longer sell you discounted scrolls of exorcism. But if you wish to repent your crimes, you can always beg the Elder's forgiveness for what you have done.
Each hex that you create will increase your bringer of evil reputation by 10 points, until a new kind of hexes will be available to you. It happens with almost each medal you receive and can be seen in the table bellow: |